¥5,000+

Eter [VRChat Furry Avatar]

1 rating
Buy this

Eter [VRChat Furry Avatar]

¥5,000+
1 rating

This is a 3D avatar of a young white weasel [Eter]. This model is created in Humanoid format for use in VRChat.

Please read the Terms of Use before purchasing.

https://docs.google.com/document/d/1AWH7kHIqwfp9RdOQePK2euDSOWb-TKzCdHJcTC6g-YU/edit?usp=sharing

※Attention※

Full functionality of the standard colors and outfits of this model is available in the public version. There are no samples or other indications, so if you do not need to modify the model, please use that version.

https://vrchat.com/home/avatar/avtr_15dc5ab0-ddd2-4b6a-9174-f7bafcd9679b


■Information

  • Unity2022、SDK3.7.0
  • Polygons: △62,337
  • Material: 7
  • Shader: lilToon(https://lilxyzw.github.io/lilToon/#/ )
  • Performance Rank: (PC)Poor (Quest)Very Poor
  • Expressive Gestures and Visimes(including MMD)
  • PhysBone in the Tail, Ear, Tongue, Butt, Pectorals
  • Original Idle, Crouch, Low Crouch, Crawl, Breath
  • Full Body Tracking Compatible
  • The Clothes can be toggled off if so desired
  • Their expressions change when their heads are stroked
  • Color variations available


■Package

  • Unitypackage
  • FBX
  • Blend
  • Texture(PNG、PSD)
  • Instructions&Terms(URL)


■Other

We do not provide support for use outside of VRChat, nor do we provide support for how to modify avatars, nor do we provide support for problems caused by modifications. Please understand this in advance.

Hashtag: #GMF_WORKS


■Update

2024/12/20 ver.1.0.0 Sales start

2024/12/24 ver. 1.1.0 Supported "DuCBody" body shape change shape key for clothes, moved PB of zipper gimmick under "Dynamics", other minor modifications (fine-tuned clothes weight and shape, enabled swaying bones for prefabricated body version (PB remains disabled), fine-tuned hair shape)

2024/12/28 ver. 1.1.1 Fixed problems with the shape keys “Mouth_Right” and “mouthRight

2025/01/26 ver. 2.0.0 Move UVs of Hachu eyes, Emptiness eyes, Star eyes, Heart eyes and slanted lines on cheeks to M_Body.

The method of applying a modified V1 texture to a V2 model is summarized in the “How to Use V1Body Textures on V2 Models” section of the instruction manual.
Adjusted settings of M_Ex, made some minor changes to other blendshapes, separated outerwear from tank top (medium --> poor), adjusted the menu of the MA version of the costume for MA, fixed a floating problem when lowering the zipper of the Volfur-compatible version of the costume, adjusted the PB setting of the waist belt.

2025/03/20 ver.2.1.0 Fine-tuned main shape around eyes, adjusted shape of many shape keys, added one shape key for modification (Md_BrowThick) Added the shape keys added in 2.0.0 and the shape key added this time to the standard facial expression animation, adjusted material contour settings

2025/03/23 ver.2.1.1 Fixed the neck joint vertex movement in Body_All shape keys “Md_Muscle+” and “Md_UpperMuscle+”, fixed the eyebrow filling in combination with Body shape keys “Md_BrowLong” and “Md_Thick”, added “Md_ TongueNone” was added.

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